Use explosives to scare the sheep off the other end of the playfield.
You start with 50 pieces of dynamite (you can see the amount you have left under your name), and can use them to scare the sheep toward your opponent.
During each turn both players bets are made simultaneously. If your bet is for more dynamite, then the sheep moves toward your opponent.
Game ends when all dynamite has been used up, or when the sheep gets past either player's end line.
You want to use more dynamite than your opponent per move so that the sheep moves in your direction, but not too much that you run out of explosives too quicker than your opponent.
There is a psychological/ strategic element to this game.
Like most two-player games in Dragon's Tale, the house takes no rake.